In addition, the game itself raises a lot of important topics. The game is beautiful, atmospheric, and having passed it once you will remember it forever. ![]() Big daddies, little sisters, terrible moments with bloodthirsty opponents, moments of melancholy and wild action. The game makes not only your eyes but also your imagination work.īut this, of course, is not all. Our imagination literally draws how the city looked before the collapse. We look at the magnificent ruins, vintage posters in the style of the 50s. We learn all these details gradually, with the passage of the game. It all started with a lot of dependence and turned people into creepy and aggressive mutant monsters. The cream of society did not want to clean the toilets, and those who were hired for this purpose felt like second-class people.Īnd this, of course, led to a rebellion, which was compounded by Adam, a substance that improved human abilities, and gradually made him a drug addict. But the creator did not think of one small detail – the service. The millionaire Ryan wanted to make a city for the elite, a kind of VIP city. The most important thing is that the game has a basic idea. Following the example of Half-Life, the creators of BioShock weave into the game a very solid story, interesting characters, detective elements, revelations at the end, etc. But of course, in BioShock there are much fewer role-playing elements than in System Shock.Īnd of course the plot. Also in many places, you can go through the game in many ways. Secondly, the weapons also undergo some changes. Firstly, with the help of plasmids, we can improve our abilities. As well as periodic radio conversations with other characters in the game.īioShock is obviously closer to a first-person shooter but still has some role-playing elements. We are helped in this by both scenes on the game engine and various audio recordings that have become the hallmark of BioShock. ![]() So, we wander along the underwater corridors and rooms of this city, fight hostile mutants, and try to understand what happened. But the discovery of a substance called Adam, which gives people supernormal abilities, split the society of Rapture, which led to the fall of the city. This city was created by millionaire Andrew Ryan as an ideal, from his point of view, society. Another source of inspiration for the creators was Atlas Shrugged, written by Ayn Rand.ġ960, the main character named Jack as a result of a car accident falls into the underwater city of Rapture. The plot of the games is absolutely not connected with each other, but a lot of the gameplay elements and storyline features Bioshock draws from System Shock. And in fact, this game is the real spiritual heir of BioShock 2. In 2007, the main character of this article, the first part of BioShock, was released. That is, the developers did everything the same, but better. In 1999, System Shock 2 was released, in which everything was done according to all the canons of the second parts of good games.
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